| 2013-06-17
Romantic Firefly
A Firefly showed up in Arkijah city. It wants to make a romantic evening for its loved and needs your help. Help the Firefly, and it will become your familiar. Hurry - the Firefly will fly away at the end of June. But, if it becomes your familiar, it will remain with you forever.
 2013-06-14
Changes in Heresy quest
Heresy is now a PvP event. Friday, Saturday, and Sunday (14-16 June), Heresy quest will be active.
- Heretics will no longer be outlaw, but will instead receive special avatar;
- Durability of items in the quest zone will not change (potions will be used up, however)
 2013-05-29
Story in Progress: Pet System Redux
The Pet system has undergone the following changes:
- It is now possible to own any number of pets, it is however still not possible to have two pets of the same kind, sorry;
- The Elixir of Youth potion price has been reduced to 5 platinum;
- The Elixir of Youth only affects the pet which is currently active;
- When summoned the Health Bar of pet will show the age of the pet, the lower it is the less time pet has left;
- When summoned the Mana Bar of pet will indicate the current level of Energy the pet has;
- Is is no longer necessary (or possible) to feed your pet; nor will it try to snatch stuff out of your hands;
- You may change the name of every pet of yours free of charge once;
- The combat level of a pet can never be lower than the level of its owner;
- Pet level may now raise far beyond the level of its owner (up to 9,999);
- The formulas for experience needed for pets to gain levels and the gold needed to actually teach them stuff in a Pet Guild have been improved;
- The amount of damage dealt by a pet depends on its level with a Pet Guild;
- It is not possible to switch pets mid-fight;
- Pets regenerate 1 point of energy every minute (up to a maximum of 100). The Energy is spent on some of their abilities.
- Chance to succeed for the Active Pet Skill is 25%. On-death skills work every time provided the pet has enough Energy.
We have added a whole inventory of new pets (which mostly combine the combat ability of one existing pet with the on-death skill of another). They can be accessed by buying the usual Summon Pet item. We hope you enjoy making friends!
Here is the rundown of existing pets. Stay tuned for updates!
Wolf
- Combat skill: Dead Grip. The victim is 15% less likely to resist combat spells.
- On-death skill (PVP): Brings the owner back to life with full Life and Mana. Energy: 100.
- On-death skill (PVE): Rescues the owner by dragging her out of a fight. Energy: 100.
Manul
- Combat skill: Blindness. The victim is 15% less likely to hit with combat spells and physical attacks.
- On-death skill (PVP): Brings the owner back to life with full Life and Mana. Energy: 100.
- On-death skill (PVE):Brings the owner back to life with full Life and Mana. Energy: 50.
Arctic Fox
- Combat skill: Topple. The victim is 15% less likely to evade physical attacks.
- On-death skill (PVP): Brings the owner back to life with full Life and Mana. Energy: 100.
- On-death skill (PVE): Brings back the items lost by owner if she dies. Energy: 33.
Genie
- Combat skill: Grant Wish. A random debuff (Blindness, Topple, Dead Grip) is inflicted upon the target.
- On-death skill (PVP): Brings the owner back to life with full Life and Mana. Energy: 100.
- On-death skill (PVE): Rescues the owner by dragging her out of a fight. Energy: 50.
The new Pet system will go live after a server restart on 29th of May, 2013, 2000 CET.
 2013-05-29
Breaking: Assassins Guild Goes Bust!
The authorities of Dark Swords have finally tracked and all but put a stop on the activity of infamous Assassins Guild.
- Assassins Guild, Elite Assassins Guild and Academy of Assassins cease to exist;
- Characters that have been tricked into gaining a level with any of these guilds will have the levels in them reimbursed. They will be able to gain the amount of levels equal to total level in these 3 guilds in any guild or guilds of their choice;
- Every single character has been granted the ability to become stealthy. Elves use Stealth as if it were a level 20 skill. Orcs, Dwarves, Men and Drow will be able to Stealth as if they had Level 1 Stealth;
- The Backstab skill is now an innate ability for Elves. The multiplier of Backstab raises gradually from 1 at level 1 to 20 at the character level of 300;
- The Open Wounds ability will be taught by licensed trainers in Schools of Fencing;
- The Sleight of Hand skill is now only available through the use of Pickpocket Tools.
Aforementioned changes should go live after a server restart on 29th of May, 2013, 2000 CET.
 2013-05-29
Update: Superpowers (formerly known as Diseases)
We are pleased to inform you that the scientists of Dark Swords have determined a way to bring the diseases under control. However it is still possible to get some superpowers from former diseases. First of all, each and every disease (hereinafter: superpower) has only 1 level of effect. It is now not possible to get this effect in any way other than participating in a quest. These quests are not new and we are sure most of you have already found the NPCs you need to talk to in order to start such a quest.
In order to remove the effect of a superpower completely characters can use the following:
- Player characters up to level 100 may use the Holy Water to remove the superpower;
- Player characters up to level 500 may use the Aspen Cross to remove the superpower;
- Player characters of any level may use the Holy Grail to remove the superpower
Here is a handy list of bonuses that are granted to a character under effects of a Superpower:
Superpower: Porphyry
- Leech 30% of physical and magical damage dealt as Life;
- 15% of innate chance to evade;
- 15% of innate Suppression;
- Mana regeneration rate is tripled
Superpower: Lycanthropy
- Regenerate 20% of Maximum Life every other tick;
- 15% of innate chance to hit;
- 15% of innate Damage Absorb
Superpower: Hysteria
- Leech 10% of physical and magical damage dealt as Mana;
- 15% of innate chance to evade;
- 15% of innate Suppression;
- Mana regeneration rate is tripled
Superpower: Possession
- Both magic and physical damage vary from 0 to the actual amount the character can hit for;
- 15% of innate chance to evade;
- 15% of innate chance to hit;
- 30% to the chance of success of Extra Life skill (if the character already knows the skill);
- 15% of damage taken is ignored.
These changes will go live after a server restart on 29th of May, 2013, 2000 CET.
 2013-05-29
Update: Sleight of Hand
The ability to steal from monsters and fellow players has undergone the following changes:
- We have added a new item called Pickpocket Tools to the alchemist shops. This item allows whoever is using it to perform a Sleight of Hand action in an attempt to steal some gold or an item from the target. The chance of success for an attempt is determined by the level of both user and target and is affected by the skill in newly-added Sleight of Hand profession;
- The Pickpocket Tools item cannot be used under effect of Impregnability, in rooms with Private Shops and Exchanges and Tournament Zones (Territory of Heroes).
- Upon using the Pickpocket Tools item the Gloom affect will be inflicted on the user lasting a few seconds. It is not possible to use the item again while under affects of Gloom.
- As we mentioned earlier a new profession has been added to the arsenal of player characters called Sleight of Hand. Levels of this profession directly influence the ability to successfully steal from someone and also provide opportunity to use a set of Pickpocket Tools without losing them in the process.
Aforementioned changes should go live after a server restart on 29th of May, 2013, 2000 CET.
 2013-05-29
Update: Game Logic & Character Resets
Almost any guild in Dark Swords will now grant visitors an ability to completely reset their characters (race, starting stats, avatar and non-religious guilds). A new RESET button has been added to the guild window which allows to use this feature. It is FREE the first time one uses it but the price will indeed gradually increase in accordance to the number of times one orders a reset (with a max price of 50 pt). The prices for character reset are as follows:
- FREE;
- 50,000 gold coins;
- 1,000,000 gold coins;
- 2,500,000 gold coins;
- 10 units of platinum;
- 50 units of platinum.
This update also features the following changes to game logic:
- Mirror Shield will no longer reflect magic damage;
- Fixed an issue with arenas;
- The amount of health of Towers in capital cities has been reduced;
- It should now be possible to craft Low, Medium and High staves:
- To make a Low staff you need to combine in a Lab: a Fire rune of appropriate level and a staff. The level in question is determined by your character level;
- To make a Medium staff you need to combine in a Lab: a Cold rune of appropriate level and a Low staff. The level in question is determined by your character level;
- To make a High staff you need to combine in Lab: a Lightning rune of appropriate level and a Medium staff. The level in question is determined by your character level
- It should also now be possible to make Fire, Cold and Lightning imbued equipment:
- To make a Fire imbued item you need to combine a Fire Rune of appropriate level and a piece of equipment. The level for items in this operation is determined by your character level;
- To make a Cold imbued item you need to combine a Cold Rune of appropriate level and a piece of equipment. The level for items in this operation is determined by your character level;
- To make a Lightning imbued item you need to combine a Lightning Rune of appropriate level and a piece of equipment. The level for items in this operation is determined by your character level
Keep an eye out for further updates and enjoy!
Aforementioned changes should go live after a server restart on 29th of May, 2013, 2000 CET.
 2013-05-21
Lots of updates
- Each unique boss will now drop 30 scrolls for Catalysts and Grindstone. These recipes are single-use, but all items created using them will stack. Server can process up to 10 recipes simultaneously.
- The way laboratory works has been updated. You can read more about it at Articles : Alchemy
- Regular, soulbound hearts are available in Alchemy stores for 25 000 gold;
- Mentor experience, who are in clan, will be added to these clans as clan experience. This will happen at the beginning of each week.
- Ctrl+Alt+Shift+Enter will send a message to religion chat.
- You can change your religion once in 7 days. When removing or changing religion, you will not lose religion levels or experience.
- Mentor clans no longer exist.
- Religion experience bonuses while in group are now 20% for each person in group, but no more than 100%. When hunting solo, the player will receive 200% religion experience, but only for killing other players (not monsters).
CHANGES IN CLAN SYSTEM
- Captured lands will give clan experience every day, which is determined by maximum level of monsters in these lands.
- New term introduced – Authority. Authority is used to determine the alliance's place in Alliance rating. Authority is calculated by adding authority of the clans in it. Authority of the clan increases when clan receives battle experience, and reduces when it is lost. Authority of the clan will also be halved if the clan declines a war, or surrenders.
- To declare war, the Authority of the clan must be at least 500; the authority of the clan cannot be negative; the authority of the clan will regenerate every day to 500.
- Clan experience can be received for the following: winning in a clan war, mentor activities, and owning lands. Clan experience is lost if the member of a clan is killed by a member of another clan, who is at war with the first clan.
Several bugs reported in clan system were fixed.
OTHER CHANGES
- “Astral Carnival” ability will not increase mana costs for using combat magic.
- Damage reflection will not work on backstab
- Backstab toggle on/off is no longer needed and is removed
- Time to drop into secret halls has been reduced to 1-2 minutes. If you are in the right place, you will get a special message.
- Characters of level 540 will not need regular keys anymore.
-Mortal enemy will be chosen from enemies where the character has their birthplace. If there are no monsters available there, it will be randomly selected in the world.
- Wand creation now uses a universal recipe. To create the want you will need the ingredients listed in the recipe, according to the level which is the closes to the character level (of the character that is trying to make it), as well as an appropriate staff.
- Added a message about having insufficient amount of ingredients for most recipes.
-Using Zodiac Dice in laboratory with the Zodiac item without additional property will give it a random property. Free of charge.
- Using Zodiac Dice in laboratory with a Zodiac item that has additional property will make it switch to a random property. Costs 1 platinum.
- Characters which are in clan and have a profession level 25 can earn their clan some clan experience. If your character is level 25 in any of the professions, they will get one clan experience for each action that is required to level the profession to level 1. Clan experience will also be given for paying shop rent and extended clan bar.
Changes in Dark Souls schedule can be found HERE
 2013-05-20
Network equipment maintenance
On 21st May, server will be down for maintenance, starting from 10am untill 11am server time for network maintenace.
We apologize for any inconvenience this may cause.
 2013-04-26
Big Joe's Saloon
New event is here! For more information, click here

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