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Updates : Online RPG, Fantasy Game, Free MMORPG DarkSwords
| 2011-02-15
Genie, Quests and Professions.
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Genie
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- With a successful trigger of genie's ability, the users will get a message only from the 1st ability, that was triggered.
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Weekly Quests
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- You don't need to wait a cool-down of the "Road Home" while in the quest zone in order to be able to use it.
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- The chance to hit a level 0 quest monster is now 100%.
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- Now level 0 quest monsters will be killed with only one strike.
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Professions
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Extraction
- in addition to increased chance of success while extracting essences, now also provides characters with a chance to get a higher essence (i.e. Condescend instead of Miraculous). On a rare ocassion the essence extracted will become the highest level (Reign) regardless of the level of modification on source item.
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Alchemy
- in addition to already existing bonuses, adds a small chance to brew 5 potions instead of one.
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Herbalism
- besides the chance of finding a plant, this profession allows you to find 2 or even 5 samples.
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Hunt
- A player by using a Mask to change a religion, besides a raise of a professional level also has a chance to keep this mask after its being used, where a chance of doing it is determined by a level of the profession (same as with other tools related to this profession).
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Mining
- besides the chance of finding a fossil, this profession allows you to find 2 or even 5 samples.
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Aeronautics
- also influencing items Set Beacon and Set Beacon of Death.
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Agriculture
- besides the chance of successful crop harvesting, this profession allows you to boost this process with a certain chance by producing 2 or even 5 crops for one harvest attempt.
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Sieges of Regions
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- Application for the siege of the region can be given by the clan leader only in "Star" locations.
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Automated quests
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- Minimum level requirements to gain access to zones of certain quests were decreased.
 2011-02-11
New features and changes.
- The use of a Mask to change your religion will be followed by a message that will be broadcasted to all in the same location.
- There was a change to a mechanics of "Disarm skill". The weapon of the character, that was target of the Disarm skill, will no longer end up in its inventory, but will receive a "Disarmed" effect instead. This effect will neutralize all parameters given by the weapon (same as Broken Shield effect).
- Finally Tharassos Technologists were able to bring the work of Extractors up to health and safety standards. Now the explosion of the essence will not harm the character.
- The work of Backstab skill was fixed.
- Item modifications "Spring" and "Mystic" will add to maximum amount of Life and Mana (half of the amount that would be granted from wonderful effects of Life and Sorcery) in addition to its regeneration.
- The reward for a Wanted Dead Quest - the bag with herbs will contain 150 pieces of it instead of 50.
- If the target has a Mana Shield the calculation of the damage from Deep Wounds takes also the current mana amount of the victim in to the account.
- The level of Heroic Shield is hidden from outsiders.
- If a clan will apply for a siege on a territory of the clan, that they had a "Capitulation", "Truce" or "War end" status with, it will immediately change to "War".
 2011-02-10
Heroic shield and other changes.
- Now if a character is not engaged in any battles the passive ability "Heroic Shield" is triggered. This shield absorbs some of the damage taken by your character, so the effect is similar to Layered Defense. The power of this ability depends on your character's combat level.
- Now you will be able to finish your quest even if your character or religion level fell out of required range for this quest.
- From now on personal Shops and Exchangers that were closed due to failure to pay the rent will be seen only by their owners.
- At the beginning of the new Religion season all characters will be reborn at their binded star.
- Free uses of Search party services will be replenished with time.
- The "Backstab" ability should now determine its minimal damage by taking target's Mana into account if the target is under effects of Mana Shield.
- The maximum damage from Deep wounds will be set to 5% from monster's maximum HP capacity.
- Automated tournaments and Pacman II Quest were fixed.
 2011-02-09
Tweaks and fixes.
- Clans will not be awarded with Mark of Conquest by successful capture of the territory that was under monster's control. There for the procedure of giving away the territory to a friendly clan is by a waiver from land control by the clan-owners of the territory, followed by declaration of the siege by the clan that receives this land.
- The effect of Ancient Amphora of Health and Mana was set to 10 seconds instead of the range 2..10.
- Corrected the effect of Dispel Magic while cast on monsters and using Catalysts.
- The chance of successful strike with the Back-stab is doubled on targets that are not engaged in a fight with a character.
- Now monsters will try to take out the flames from the Burning effect (the chance is equivalent to the chance of recovery from the Open wounds).
- The use of Masks to swap your religion is now part of the actions that influence the growth of the Hunting profession.
- Now character with Paranormal abilities will be able to use Bandages in order to heal themselves over time.
- Gear and weapons that are equipped will no longer add to the character's weight (but for now the server will include it in the numbers so you may be able to run around with overweight).
 2011-02-03
Effects and Inn expanding.
- effects that after death were losing 60 minutes of their duration, from this moment will lose only 20% (but not more than 60 minutes).
- characters, who failed to pay for their additional inn slots in time will be able to see and retrieve blocked items.
- the weight of all Health, Mana and buff potions for beginners was reduced to 1.
- A mistake in reward calculation for Mortal Enemies while under an effect of Divine Generosity was fixed.
 2011-02-02
Mortal Enemy and some fixes.
With every server restart (planned or unplanned) at the 1st login 75 level character or higher will get a Mortal Enemy from one of the monsters of his/her level range.
First 20 (30 on Saturdays and Sundays) victories over those monsters will get you a triple reward in the form of experience and additional gold (x3 gold drop, x9 is a maximum gold drop with Divine Generosity effect).
Victory over a monster in this case counts an experience gained for its death (at list 1 exp), also in the group as shared experience, but in this case only your share will be multiplied by 3.
- Magical Scaners will no longer search targets in territories that are currently under siege.
- fixed an issue with a possibility to manually set born in the quest zones.
- fixed a malfunction of Nabataean Zodiac item.
- now in the Target filter mode you can see your Team members even in the fight.
- use of elixirs with positive effects will be accompanied by the system message.
Private Shops. If the item that was places for selling and purchasing will be the last one on the shelf, a visitor will not be able to buy it.
 2011-02-02
Updates and fixes.
Positive buffs:
- mana cost of the majority positive effects was revised to the reduction side.
- casting a sanctuary spell on yourself in the middle of the battle was returned to 66% of success.
- the duration of the Mana Shield spell was increased to 10 minutes.
- the minimum mana cost of Mana Shield and Sanctuary spells are 17% of your character's maximum mana count.
- aura of Renewal effect was increased to 200 .. 900% according to the level of the spell (before it was 115 .. 250%).
Events:
- with the beginning of a new tournament season level span of participants was reduced from 221 - 258 to 221 - 238 and 180 - 280 was replaced with 241 - 258.
- at the end of Automated quests (Heresy, Monopoly and others) the set born place of the participant will not be changed and he/she will be return to previously binded spot.
Misc:
- some items were added with the description of their purpose in the pop-up tips.
- Welkin Hammer was fixed and it is safe to use it.
 2011-01-27
Spells Sanctuary and Mana shield.
- Chance of success for casting Sanctuary and Mana shield spells on yourself are 100%.
- The cost of Sanctuary and Mana shield spells are equal to 75% of character's maximum mana base (equipment is not counted).
 2010-06-01
Magic effects duration
Magic effects on characters will no longer expire when the characters are in Save Zones. This excludes Stun, Knockdown, Weakness, Disembowel and Searing Pain effects.
 2008-08-22
New Price of Returners
We have lowered the price for the Returners sold in platinum shops from 12 down to 5 platinum for 1 potion.

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