Lots of updates
- Each unique boss will now drop 30 scrolls for Catalysts and Grindstone. These recipes are single-use, but all items created using them will stack. Server can process up to 10 recipes simultaneously.
- The way laboratory works has been updated. You can read more about it at Articles : Alchemy
- Regular, soulbound hearts are available in Alchemy stores for 25 000 gold;
- Mentor experience, who are in clan, will be added to these clans as clan experience. This will happen at the beginning of each week.
- Ctrl+Alt+Shift+Enter will send a message to religion chat.
- You can change your religion once in 7 days. When removing or changing religion, you will not lose religion levels or experience.
- Mentor clans no longer exist.
- Religion experience bonuses while in group are now 20% for each person in group, but no more than 100%. When hunting solo, the player will receive 200% religion experience, but only for killing other players (not monsters).
CHANGES IN CLAN SYSTEM
- Captured lands will give clan experience every day, which is determined by maximum level of monsters in these lands.
- New term introduced – Authority. Authority is used to determine the alliance's place in Alliance rating. Authority is calculated by adding authority of the clans in it. Authority of the clan increases when clan receives battle experience, and reduces when it is lost. Authority of the clan will also be halved if the clan declines a war, or surrenders.
- To declare war, the Authority of the clan must be at least 500; the authority of the clan cannot be negative; the authority of the clan will regenerate every day to 500.
- Clan experience can be received for the following: winning in a clan war, mentor activities, and owning lands. Clan experience is lost if the member of a clan is killed by a member of another clan, who is at war with the first clan.
Several bugs reported in clan system were fixed.
- “Astral Carnival” ability will not increase mana costs for using combat magic.
- Damage reflection will not work on backstab
- Backstab toggle on/off is no longer needed and is removed
- Time to drop into secret halls has been reduced to 1-2 minutes. If you are in the right place, you will get a special message.
- Characters of level 540 will not need regular keys anymore.
-Mortal enemy will be chosen from enemies where the character has their birthplace. If there are no monsters available there, it will be randomly selected in the world.
- Wand creation now uses a universal recipe. To create the want you will need the ingredients listed in the recipe, according to the level which is the closes to the character level (of the character that is trying to make it), as well as an appropriate staff.
- Added a message about having insufficient amount of ingredients for most recipes.
-Using Zodiac Dice in laboratory with the Zodiac item without additional property will give it a random property. Free of charge.
- Using Zodiac Dice in laboratory with a Zodiac item that has additional property will make it switch to a random property. Costs 1 platinum.
- Characters which are in clan and have a profession level 25 can earn their clan some clan experience. If your character is level 25 in any of the professions, they will get one clan experience for each action that is required to level the profession to level 1. Clan experience will also be given for paying shop rent and extended clan bar.
Changes in Dark Souls schedule can be found HERE
Dear players, you can now find a new quest at all religion altars, which will give you a religion heart with Asceticism as a reward.
Fixed bug with information message of someone getting in a trap.
All users who have used any trap since 2012-08-16 got reimbursed with quest traps.
Change in "Asceticism"
The "Asceticism" can now be switched on/off only on "Stairway to Heaven" (Shown as a Star on the map).
There were a new option "Asceticism" added in a new client update (Options --> Game). Becoming an Ascetic, makes your character no longer gain experience from killing monsters. It also makes you stop receiving gold and items (except quest items) for killing monsters.
It`s time for good news. Effects.
You no longer have to worry about the effects, if you were absent for a long time, or logged off the game, forgetting to extend a duration time.
Effects will not disappear while your character is offline (it takes 15 to 20 minutes for your character to go offline after you logged out). If the effect time run out while you were offline, then 5 minutes will be added to the duration when you log on next time.
Example. You have logged off , when you had 60 minutes left of your Gene of Power , you were absent for few days, then came back. You will receive 5 minutes to your gene time, so you have enough time to extend it`s duration.
New quest has been added - "Genetics - The Queen of Science".
You can get it in the Golden Potion Shop in Arkijah, and repeat it every 3 days.
After completing the full quest chain, you will receive the Genetic Longevity Potion, which will add 90 hours to the appropriate genetic effects.
Since Kronys island has become more popular, two new ships have been made: Victoria sails from Last Harbor to Port Zarijam, and Trinidad sails from Seastone Town to Last Harbor.
It is now forbidden to fight in all harbors.
Client update: effects will now show not only minutes and seconds, but also days.
Some of the effects will be running out (in peaceful areas) even when player is offline.
These effects now last 15 times longer.
Effects will start to work after you first log-in after the update. Before you log-in, the effect is frozen in time
List of effects:
Hidden from lists
Affliction: Dog distemper
Gene of Power
Gene of Speed
Gene of Might
Gene of Mind
Disguised Faith (Masks)
Gene of Soaking
Gene of Reflect
Gene of Suppression
Gene of Mana shield
Gene of Sanctuary
Gene of Race
Price decrease and moving while overburdened
We are happy to announce a decrease in prices for artifact creation services.
Price of creating artifacts has been decreased to 10 platinum (+ image + creation costs).
Changing weapon type is now 50 times cheaper! Any weapon type change is only 10 platinum (plus the difference costs between weapons).
Right now, we don't have any plans on increasing these prices.
Additionally, from 14 July you will be able to move while being overburdened, but moving 1 cell will take you 10 seconds.
Prices for creating artifacts are (all level 0, 0.4 mod, base stats):
dagger, staff - 50 platinum + image
other weapons - 60 platinum + image
helmet - 18 platinum + image
chain - 20 platinum + image
cloak - 15 platinum + image
armor - 28 platinum + image
gloves - 20 platinum + image
shield - 23 platinum + image
belt - 10 platinum + image
pants - 20 platinum + image
boots - 10 platinum + image
ring - 10 platinum + image
Today, at around midnight to 06:00 SERVER TIME DarkSwords server will be moving to a new hosting platform.
Therefore, during this time, the game and all services associated with it will be unavailable.
We apologize for any inconvenience this may cause.
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