| Besides fighting monsters and other players you will also deal with different kinds of so called accompanying activities in your game play. While using those or other game subjects (for example: melting, extracting) or game opportunities (preparing potions in alchemical laboratories), your character will increase their skills allowing them to increase their potential more effectively - so-called Professions.
Development of each skill is defined by corresponding professional experience which will raise the profession level in process of accumulation (from 0 to 25th). Each fifth level of skill the new title is assigned and the memorable sign defining your achievements in this craft is given. You can view current values of experience and a level of each skill available in «Stats/Proficiencies» panel in the game client.

Extraction.
Skill rises depending on quantity and cost of recycled by «Extractor» «miraculous» items. For every 1 level of skill possession the chance of essence reception from «miraculous item» by means of «Extractor» increases by 1 %.

Melting.
Skill rises depending on quantity of gold bars received as a result of melting by «Crucible Furnace». For every 1 level of skill possession an overall performance with «Crucible Furnace» increases by 1% (from 100 % to 125 % of base cost of processed items).

Fishing.
Skill rises depending on quantity and quality of the caught fish. For every 1 level of skill possession the probability of that the «Rod» durability will not decrease by 1 during catching increases by 1% (range of efficiency from 0 % to 25 %).

Alchemy.
Skill rises depending on quantity and the price of the potions welded in laboratory. For every 1 level of skill possession the probability of that one of types of components will not be used during alchemical operations increases by 1 % (range of efficiency from 0 % to 25 %). For every 5 levels of skill possession the probability of that the alchemist will receive 2 resulting potions instead of one during alchemical operations increase by 1 % (range of efficiency from 0 % to 5 %).

Herb charming.
Skill rises depending on quantity of the found herbs (found not lifted). For every 1 level of skill possession probability of finding a herb on a step increases for 1 % that is, from 25 % to 50 %.

Mining.
Skill rises depending on quantity and the price of minerals found under the license of Dwarf-foreman (found not lifted). For every 1 level of skill possession the probability of player finding 2 minerals on a step instead of 1, increases for 1 % (range of efficiency from 0 % to 25 %).

Hunting.
Skill rises depending on quantity and cost of used «Traps», «Magical Scaners», «Magic Mirrors», «Compasses», «Magnets». For every 1 level of skill possession probability of that the used subject from the listed set will not disappear after use increases for 1 % (range of efficiency from 0 % to 25 %).

Aeronautics.
Skill raises depending on quantity and cost of the used simple and mass teleports, «Easy Road Home», «Returns to Beacon» and «Calls of Heart» (artifact teleports are calculated adequately). For every 1 level of skill possession probability of that the used subject from the listed set will not disappear after use increases for 1 % (range of efficiency from 0 % to 25 %).

Agriculture.
Skill increases depending on the number of successfully planted trees. For each additional 1 level of skill ownership chance of a successful landing increases by 1%.

Harvesting.
Skill increases depending on the amount of plants collected by means of «Sickle» or «Mechanical mower». For each additional 1 level of skill ownership chance of a successful harvest increases by 1%. |