In the world of Dark Swords, together with the system of Skills and Magic, there are also Religion Skills. By increasing religion levels, the player will receive access to Religion Cults, where they can receive unique abilities, making their character significantly stronger. Religion skills are passive, meaning they do not require any action from the player to be triggered and are active by default.
Religion skills can be divided into 3 types:
- Attacking: Double Hit, Double Magic, Critical Hit, Critical Magic, Surprise Hit, Mental Hit, Triple Hit, Triple Magic. These are skills which make your character attack stronger.
- Defensive: Double Defense, Double Resist, Critical Resist, Critical Defense, Precognition, Mental Defense, Triple Defense, Triple Resist. These skills allow the player to protect themselves from the skills listed above. When the guilds are fully studied, the chance to protect your character from the skills above will be 100%.
- Stat boosting: Testament of Life, Testament of Violence, Testament of Knowledge, Testament of Accuracy, Testament of Hatred, Testament of Wind, Testament of Elements.
You can calculate the success chance of Religion skills here.
Double Magic
Protection from Double Magic
Double Hit
Protection from Double Hit
Testament of Life
Testament of Violence
Testament of Knowledge
Critical Magic
Critical Resist
Critical Hit
Critical Defense
Mental Hit
Mental Defense
Testament of Accuracy
Testament of Hatred
Surprise Hit
Precognition
Testament of Wind
Testament of Elements
Triple Hit
Protection from Triple Hit
Triple Magic
Protection from Triple Magic
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