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Online RPG, Fantasy Game, Free MMORPG DarkSwords : Platinum Elixirs

You can receive more advantages in battles with other players, accelerate and simplify game process, getting and using Items from set of Artifact Alchemy which is presented in networks of corresponding shops of our world. To find the nearest shop of this network quickly use the artifact map. All items are on sale for platinum, bought things, as well as all artifacts, cannot be lifted from a corpse of the character after its death. All assortments can be conditionally divided into following categories:


• Teleportation.

• Character hunting.

• Religion alchemy.

• Equipment and artifact modification.

• Diseases control.

• Leisure.

• Alchemy of life and death.


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Teleportation.

Call of Heart - Teleports one spouse to other – into same location. Operates within the limits of one continent and not during the fight.


Teleport - Teleports the character to a random location of corresponding city (Arkijah, Seastone, Ruby Fort, Black Town, Everspring Town, Underground Town). Operates within the limits of one continent and not during the fight:


Teleport to Arkijah

Teleport to Seastone

Teleport to Ruby Fort

Teleport to Black Town

Teleport to Everspring Town

Teleport to Underground

Mass teleport - teleports the character and all its group (in case he is a leader) to a random location of corresponding city (Arkijah, Seastone, Ruby Fort, Black Town, Everspring Town, Underground Town). Operates within the limits of one continent and not during the fight:


Mass Teleport to Arkijah

Mass Teleport to Seastone

Mass Teleport to Ruby Fort

Mass Teleport to Black Town

Mass Teleport to Everspring Town

Mass Teleport to Underground

Set Beacon - A virtual beacon is established in location where the character is situated while using. Installation of only one beacon is allowed, repeated application of this elixir will lead to moving position of a beacon to location of last use. It is impossible to establish a beacon on the ship, in quest zones and clan castles. Time of «life» of a beacon is not limited. After installation in the menu «Magic» there is a spell «Locate Beacon», using which the character receives the information on a place of its arrangement.


Return to Beacon - Teleports the character in a location where it preliminary establishes a beacon. Operates within the limits of one continent and not during the fight.


Mass Return to Beacon - Teleports the character and all its group (in case he is a leader) in a location where it preliminary establishes a beacon. Operates within the limits of one continent and not during the fight.


Set Beacon of Death - A virtual beacon of death is established in location where the character is. Installation of only one beacon of death is allowed, repeated application of this elixir will lead to moving position of a beacon to location of last use. It is impossible to establish a beacon of death by the ship, in quest zones and clan locks. After death the character moves not onto «star» according to «registration», but to location where this beacon – so-called «operation» has preliminary been established. Time of «life» of a beacon till the moment of «operation» is not limited. The beacon of death «does not work», if the character dies on other continent, unlike an installation site.



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Hunting for players.

Compass - outs the location of any random player, which can be attacked on religion or clan war, in that region, in which you are (except for the characters who are being with you in one location). Specifies name, length of a route and direction of movement to the target, thus the opponent will not be notified about search. Compass cannot be used in fight and in peace zones. If the compass has not found the potential enemy in the given region it will not be spent, and the character receives «Gloom» effect till 10 seconds which does not allow using compass repeatedly. It is possible to be protected from detection by compass by using «Magical Cloud Sphere».


Magic Scanner - Finds out the location of any player which can be attacked for religion or clan wars all over the world. Specifies name, name of region, thus the opponent will be notified without mentioning your name. If magic scanner has not found the potential enemy in the given region it will not be spent. It is possible to be protected from detection of scanning by using «Cloudy Sphere».


читать рецепт: Сделать Шар Помутнения

Cloudy Sphere - upon use gives the character «antilocator» effect for 180 minutes which blocks its detection by «Compass» and «Magic Scanner». Can be made independently using the specified recipe.


Magic Mirror - Broadcasts to the owner the information of characters (names, religious and clan attributes) when entering into location where this device is established. One character can set only one mirror; several different characters can establish these devices in one location without handicaps. Validity of this device is limited by character being online (before restart of server or exiting game). After setting, you can find information in the «Magic» menu the spell «Search Devices», which the character will receive a reminder on the location of the established mirror.


Trap - Catches (detains in location of the set trap for 30 seconds) opponents are allowed to attack by corresponding criteria: «universal» - any enemy religion; «sun», «moon», «order», «chaos» - the certain religion; «clan» - the opponent on clan war. As soon as the trap has been sprung the trap is withdrawn and sends the owner the information on place and name of the «trapped» player. It is possible to set only one trap (or a magnet) in the same location. If you try to set a trap in a place where someone has already set other trap that players trap will «work» on you. If you want to set more than one trap simultaneously in different locations the following installation will already require two devices, the third – three devices, etc. Validity of a trap is limited by «operation» and character being online (before restart of server or exiting game). After installation in «Magic» menu «Search Devices» spell appears using which the character receives the information on the location of all of its active traps; «Remove Devices» spell which can remove all the traps and «Magnets» set by you is also accessible there. It is possible to be protected from capture of a trap by using «Light steps»:


Universal Trap

Trap for Sun

Trap for Moon

Trap for Order

Trap for Chaos

Clan Trap

Platinum Hunters Blueprint - This recipe allows combining unlimited quantity of traps or traps of similar type in one. The device received as a result will have time of «deduction» of the player equal to total time of all traps used for its manufacturing. For carrying out of operation it is necessary to put a scroll and a trap of required type in laboratories on a table and click «Brew». Thus all traps of the given type from your stock will be combined.



Magnet - Removes «light steps» effect from every character entering into location of installation (however, does not repeatedly act on characters staying or leaving location). It is possible to set only one trap or magnet per one location. If you try to put a magnet in a place where other magnet was already set it will remove the previous magnet. If you try to put the magnet in a place where a trap is already set it will force the trap to «work» on you. . If you want to set more than one magnet simultaneously in different locations the following installation will already require two devices, the third – three devices, etc. Validity of a magnet is limited by character being online (before restart of server or exiting game). After setting, in «Magic» menu «Search Devices» spell appears using which the character receives the information on the location of all of its active magnets; «Remove Devices» spell which can remove all the magnets and «Traps» set by you.



Awareness - prevents the "sleight of hands" skill from working on your character. Lasts 45 minutes.


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Religion alchemy.


Platinum Heart - removes all penalty points received after death in a religion conflict (so-called "Skulls") and activates the religion of the character without the limitations imposed by regular "hearts". You can use this item only on "Stairway to Heaven" type of locations. More info on religion conflicts can be found by clicking on this link.


Religion mask temporarily (for 3 hours of online time) changes the religion of the character, depending on the type of the mask. You can only use the mask if you are on the "Stairway to Heaven" location. Character under the effect of a mask will participate in religion conflicts according to the type of mask used. This effect does not cancel upon death and cannot be dispelled by magic. You can return the religion you originally have by either waiting until the effect runs out, or by using the mask with the religion you had. By using the masks, you will increase the Hunting skill, and there is also a chance that the masks will not disappear upon use. This chance depends on the Hunting skill level.


Mask of Sun

Mask of Moon

Mask of Order

Mask of Chaos


Elixir of Repentance - adds one penalty point, similar to death in a religion conflicts (so-called "Skull") without the loss of religion experience or ratings. You can use the potion only if you are on the "Stairway to Heaven" location. When the third "skull" is received this way, religion skills and markers are deactivated. More info on religion conflicts can be found by clicking on this link.



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Modification of equipment and artifacts.

Extractor - Is used in laboratory to remove bonus from «miraculous» equipment in the form of essences (as a result of Extracting the equipment is destroyed). The device has the ability of 3000 successful extractions. The chance of success of this process depends on durability of intended item and from the skill level of the character in it's corresponding trade. More detailed information about «miraculous» items here, about professions in this article.


Platinum Bar - Increases durability of «miraculousness» and power of influence of essences upon using to update artifact equipments. Application of platinum bar in this process gives the effect proportional the factor of strengthening of an artifact; more detailed information on its application productivity can be studied in the table of factors.


Evaporator - is used in laboratory to combine two essences of «Reign» class into one quintessence, which is used to strengthen «miraculous» equipment modification of corresponding type. Each evaporator allows the making of 30 quintessences. More detailed information on procedure of evaporation is available in article.


Platinum Quintessence - Quintessence what applies same type of essence what been used on the item. Has 100% chance of success.


Light Blacksmith Oil - restores durability of «miraculous» item one single time to maximal (durability of so-called «essenced item», instead of durability of the item itself).


The Scroll: Change Essence Type - Is used to change the type of «miraculous» equipment item to any other according to the sample used. You need to place scroll, then a «miraculous» item of any degree and after - an essence-sample (of the type which you wish to replace with) into laboratory for that purpose. Then click «Brew», the essence-sample is not spent during this operation.


Platinum Ethalon - Defines factor of strengthening of an artifact created in laboratory (0.75, 1.0 - accordingly and 0.4 – without Ethalon). More detailed information about process of creation of artifacts in article:


Platinum Ethalon k=0.75

Platinum Ethalon k=1.0

Crucible Furnace - - Allows the melting of any drops (equipment, ingredients, srolls, elixirs and so forth) into «gold bars» (weight = 0, the price of one gold bar in shop = 8 gold) for more compact storage during long trips into field. Resource of the device = 3000 uses. The quantity of the bars recieved depends on cost of processed item(in a shop) and from skill level of the character in the corresponding profession. More details in this article.



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Management of diseases.

Cursed Water - Instantly changes the first or second stage of any current disease of the character to the third.


Holy Grail - Completely cures any disease of the third stage.


Cure Weakness - Instantly removes «weakness» effect received after being killed by the character with opposite disease.



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Leisure.

Fishing Rod - is used only while on a ship floating or sitting in dock, simulates process of fishing. Resource of fishing-rod = 300 casts. With a certain chance it allows the catching of various kinds of fish which can be sold at «dump» (the price of purchase dynamically varies depending on the current market rate of gold to platinum). Some of the caught fish can be used for preparation of special kinds of potions – fish soup, with unique and useful properties. More details about fishing and catch here, about fishing, as profession, in this article.


Sickle - Is used for gathering harvest of useful plants. Sickle can be activated by double clicking after which "to mow" spell appears in magic layout. This spell with a certain chance(base chance parameter = 5%) allows to cut plants grew up in certain location. «Sickle» resource(3.000 trials) is spent at each attempt of using «to mow» spell nevertheless it has been succesfull or not, and whether the crop grows in a certain location or not. Gathered plants are used for making potions spells. More details on growing plants and harvest gathering here, about harvesting as a profession, in this article.


Mechanical mower - Is used for gathering harvest of useful plants. Mower can be de- or activated by double clicking. Activated mower every 2 seconds automatically with a certain chance(base chance parameter = 10%) allows to cut plants grew up in certain location. «Mower» resource(30.000 trials) is spent at each attempt of using nevertheless it has been succesfull or not, and whether the crop grows in a certain location or not. Gathered plants are used for making potions spells. More details on growing plants and harvest gathering here, about harvesting as a profession, in this article.


Call - pet of level zero of a corresponding kind for the character (in case the character did not own a familiar before). More details in the article about pets:


Summon Manul

Summon Polar fox

Summon Wolf

Elixir of Youth - Prolongs an active life of your familiar for 1 month. More details in article about pets.


Engagement Ring - A way to demonstrate the relation between two characters exclusively. After two characters exchange these rings by means of the trade, both will have images of the engagement rings with names of the betrothed pair in «gifts» slots.


Engagement Dissolution - Using this elixir, one of the betrothed characters terminates the engagement (which it has been formed during the exchange of «engagement rings»). As a result of this procedure the images of the rings from «gifts» slot of both characters of this unhappy pair automatically disappear (this does NOT remove a wedding certificate).



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Alchemy of life and death.

Platinum Heart - Eliminates all the penal points received from death in religious fights (so-called «skulls») and activates the religion of the character without restrictions on time(usually 24 hours), instead of using standard types of «hearts». More information on principles of this opposition in this article.


Tranquilizer - Applies «tranquilization» effect on the current opponent during fight. This negative effect blocks the opportunity of your opponent to flee from a fight. «Tranquilization» lasts up to the end of fight or the use of «Antidote» by the opponent.


Antidote - Removes negative «tranquilization» effect from your character.


Returner - Delivers all the characters’ corpses with contents to your location, despite their location and a way of death. Exception is made only for corpses in which blocking has occured.


Block the Corpse - blocks the chosen corpse of any character by one certain magic for a day (cold, fire or lightning). During this time it is impossible to return blocked corpse by the use of «returners» or «search party», it is impossible to «loot» or «search» it and it is also impossible to apply another blocker to it. It is possible to remove the blocking only by an elixir «Unblock the Corpse» of the corresponding elements. It is impossible to determine which element was used block the corpse. During application of the «unblocker» it will still be used despite the result of unblocking (concurrence or discrepancy of elements). «Unblock the Corpse» elixirs can be purchased or made independently using corresponding recipes of this section:


Block Corpse with Cold

Block Corpse with Flame

Block Corpse with Lightning

Unblock Corpse with Cold

Unblock Corpse with Flame

Unblock Corpse with Lightning

Perfect Life Potion - completely restores «life» of the character. Has no restriction on a level.


Perfect Mana Potion - completely restores «mana» of the character. Has no restriction on a level.



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SUPPORT:
Ticket System
Artifact Restore
Reset Utility



RELIGIONS
23% 25% 26% 26%

TOP CLANS
OLYMPUS
Chaos
Awesomeness
UA
Nikita


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SIEGES
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